Implementing a virtual reality simulation of hyperbolic space with ray marching Henry Segerman, Oklahoma State University Note, this takes place in the 3D printing lab.
Abstract: I'll describe a joint project with Michael Woodard and Roice Nelson, in which we implement a simulation of three-dimensional hyperbolic space in WebVR, which is based on Javascript and GLSL. This is based on a previous virtual reality experience with Vi Hart, Andrea Hawksley and Sabetta Matsumoto, which used traditional rasterizing for the graphics. This allows users to directly experience some of the features of hyperbolic space, e.g. non-trivial holonomy. Using ray marching however, we can see much further into a tiling of the space than with rasterizing.
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